visual   half&half  map      text


DESIGN CHANGE 12-17

play values

 

Old

New

Object of Game

Race to end of path and see Sue

(unchanged)

Mechanism

Win card hands to move forward

(unchanged)

What you do:

Jump to next dinosaur of this species.

Become this dinosaur, move down path with his powers

What the dino does

Marks a static spot on path

Walks through scene and interacts

Card Game

Moderately Challenging

Progress from Trivial to Challenging

Undealt Cards

always 10

progresses from 4 to 13

Focus of Play

Mostly on cards

Mostly on board, especially at first

Sue

The last T.rex

The only T.rex

 

EDUCATIONAL values

 

Old

New

Dinosaur Species

21

6 (plus Sue)

Dinosaur Facts

189 fun facts, viewed passively

6 major facts integrated in gameplay

Educational Value

Considerable

Insignificant

 

PRODUCTION values

 

Old

New

Meaty Media

Rich dinosaur animations

Dinosaurs interacting in scene.

"Card" Animation

63 cinematic shots, 333x150

6 basic shots, 240x110

Animation on cards

Walk, Eat, "Extra" . (any POV)

"Beauty shot" as payoff when winning hand.

Walk cycle only: (full-body sihouette)

Dino on the card "comes to life" - you become him as he enters scene

Animation on cards

63 cinematic shots, 333x150

6 basic shots, 240x110

Scenes

4 or 5

3 or 4

Ed Hecht Art

21 card faces

6

In-scene Dinos

35 static tokens

2 fully animated characters

animation abilities

Appear, Idle, Disappear

Appear, Idle, Disappear,

Fidgit, Walk, Rise, Sit, Turn, Gloat & Special Unique Moves: scamper, fight, swim, etc

(multiple angles for each animation)

 

DEVELOPMENT values

 

Old

New

Software

Easy

More difficult.

Quality control

Simple

Twice as Hard

Bonus Features

Sure, why not.

Please keep to a minimum.