play values
Old |
New |
|
Object of Game |
Race to end of path and see Sue |
(unchanged) |
Mechanism |
Win card hands to move forward |
(unchanged) |
What you do: |
Jump to next dinosaur of this species. |
Become this dinosaur, move down path with his powers |
What the dino does |
Marks a static spot on path |
Walks through scene and interacts |
Card Game |
Moderately Challenging |
Progress from Trivial to Challenging |
Undealt Cards |
always 10 |
progresses from 4 to 13 |
Focus of Play |
Mostly on cards |
Mostly on board, especially at first |
Sue |
The last T.rex |
The only T.rex |
EDUCATIONAL values
Old |
New |
|
Dinosaur Species |
21 |
6 (plus Sue) |
Dinosaur Facts |
189 fun facts, viewed passively |
6 major facts integrated in gameplay |
Educational Value |
Considerable |
Insignificant |
PRODUCTION values
Old |
New |
|
Meaty Media |
Rich dinosaur animations |
Dinosaurs interacting in scene. |
"Card" Animation |
63 cinematic shots, 333x150 |
6 basic shots, 240x110 |
Animation on cards |
Walk, Eat, "Extra" . (any POV) "Beauty shot" as payoff when winning hand. |
Walk cycle only: (full-body sihouette) Dino on the card "comes to life" - you become him as he enters scene |
Animation on cards |
63 cinematic shots, 333x150 |
6 basic shots, 240x110 |
Scenes |
4 or 5 |
3 or 4 |
Ed Hecht Art |
21 card faces |
6 |
In-scene Dinos |
35 static tokens |
2 fully animated characters |
animation abilities |
Appear, Idle, Disappear |
Appear, Idle, Disappear, Fidgit, Walk, Rise, Sit, Turn, Gloat & Special Unique Moves: scamper, fight, swim, etc (multiple angles for each animation) |
DEVELOPMENT values
Old |
New |
|
Software |
Easy |
More difficult. |
Quality control |
Simple |
Twice as Hard |
Bonus Features |
Sure, why not. |
Please keep to a minimum. |