REQUEST FOR PROPOSAL

I SEE SUE 
Music and Sound Effects

 

Bids
We invite Sound Artists to consider the music, ambience and sound effects for our new project.
We are open to bids on this project, and will choose the best on these criteria
   *  Creativity
   *  Competence
   *  Cost
The entire project is described in this document, and we hope to get a single bid on all the work.
But we will accept Music-Only or Effects-Only proposals.

Sample
If you are interested in this project, please try your hand at our Sample Problem!
It is very very short - one cycle of the Lambeosaurus Walk.
Please read the spec carefully and download the Sample in either
     Flash 4.0 format (much preferred)    or   
     Quicktime format
All proposals must include your finished sample, saved as sndtst_yourname.fla (or .mov)

If you feel the urge, you may also include a rough treatment of one of these optional samples 
    the Swamp Theme 
    the I See Sue Theme
Please do not work too hard-- rough concepts are perfectly adequate
And remember- we will probably make the decision based on the Lambo Walk cycle anyway!

Submission
We will be delighted to receive your bid by email.
Please include:
    Resume (optional)
    Links to "portfolio" (optional)
    Price (optional, if you are uncomfortable)
    Sample (required)

Deadline 
Your sample must arrive by 24:00 GMT 00.01.20  -Thursday, (7:00 pm in New York)

Thanks for your interest.

          Dov Jacobson,
          Project Director

 

Preferred Method of working

Big Fun supplies interactive animation files in FLASH 4.0 format. Sound Artist adds MP3 encoded music and effects directly into Flash soundtracks and returns files. This will be an internet-based process moderated by version-control software (check out / check in). The sound designer will also deliver uncompressed (and track-separated when meaningful) versions of sound for project archives.

 

Game Details

Audience  Ages 4-7, boys and girls
Platform Win/Mac CDROM
Genre             hybrid Card Game / Board Game, animated
Theme            Cretaceous Life - Museum Quality
Feel            Mainstream classy fun.

Schedule

 00.01.20  Creative Sample Lambo Walk (generic)
Maybe Swamp idea
 00.01.23  Sample Expansion Lambo,  all variants
Swamp Theme
 00.02.21  All Sounds everything in this spec
 00.03.21  Cleanups, Pickups some re-dos, new bits

 

 

I SEE SUE
AUDIO STRUCTURE

Intro
Publisher
to be supplied
Developer
Big Fun Theme
Game
I See Sue Theme Song
Game
Card Play
Scene Theme
Scene Sounds
Card Sounds
Voice Over
Dino Theme ("Restless")
Card Win
Dino Themes
Scene Sounds (triggered)
Voice Over
Path Walk
Dino Themes
Scene Sounds (triggered)
Voice Over
Path Win
Dino Theme (Sue)
End
Credits,
Setup, etc
I See Sue Theme Song

 

 

 

 

Publisher’s Logo

Supplied by publisher.

 

 

 

Big Fun Logo

We need a corporate logo theme that reflects Big Fun (not I See Sue). This chord or fragment of melody (about 3 seconds) should reflect a company that creates imaginative high-tech products: cartoony games, delightful consumer interfaces and rich media experiences. (like (respectively) "Pie Jackers" pizza-delivery race game, ATT’s "OneRing" message system, and "Reign of Ronin", an internet wargame set in ancient Japan.) High tech, high spirit.

 

 

 

 

I See Sue Theme Song

The packaging of this product might emphasize the museum connection and the educational values - for the sake of (credit) card-carrying adults. But the opening music has to assure the kid that this is going to be fun. As catchy as a camp sing-along and as polished as a TV theme.

Hey! Do I hear a cha-cha??!

You be yellow
I be blue
Now we play

I SEE SUE

Deal the cards, then swap, swap, swap
Build a dino from tip to top

Match three cards
It's fun to do
Then hop, hop, hop

till YOU SEE SUE

Make yourself dinosaur
You'll hop and hop and hop some more

Win the game
If it's you
Who's the first to say

I SEE SUE!!

The Theme Song is the only portion of this project involving language. Music and voice must be delivered on separate recording tracks to facilitate later localization.

 

 

 

Card Sounds

Sound qualities:

The cards are crisp and new.
The deck is small - only a dozen cards or so
The table is hard and wooden.
The room is intimate.

Sounds:  (see the example_in_progress)

Shuffle one quick riffle through small deck
Deal  card is grabbed and slid off top of deck
Whoosh card cuts through the air
Slap card comes down on table
Flip card flips over on table
Knock card slides and hits another edgewise, shoving it
Wedge card slides between two cards knocking both

 

 

Scene Themes

and

Scene Sounds

 

There are four scenes. Each has its own sound texture which sets the mood and serves as background music for the card game. There are three types of sounds in each scene.

Theme

This is an ambient loop, composed of music (derived from the I See Sue theme) and sound effects. It is long enough to establish the theme and to avoid annoyingly obvious repetition

Random Sounds

There are some animation/sound effects that display irregularly (like a lightning strike, or a swamp gurgle) to add life to the scene.

Triggered Sounds

Some effects respond to the presence of the dino characters: (snapping crocodile, disturbed hornet’s nest, etc)

 

   

Theme elements

Random FX

Triggered FX

Swamp
comfortable

close, soft, "indoor" feel

insect chip
frog song

swamp gas bubble

crocodile snap
quicksand slosh

Woods
bright

brighter, but still enclosed

streams babble

distant birds

dragonflies flutter
beehive

Night
spooky

hollow, resonant, creepy

volcano rumble thunder

volcano erupt lightning strike

snarl in darkness

Shore
adventurous

vast and echoey

surf

marine "bird" call;
waves crash

rock falls into ocean

 

 

Dino Themes

These themes combine musical and sound effect components.

Each dino has a characteristic set of themes which are identifiable. They are similar to each other and distinct from the other dinos in melody and instrumentation. There are six themes for each of seven dinosaurs, but not each dino uses all the themes. 32 in all.

 

Beauty Shot

This is heard with a specially rendered animation showing the dinosaur in close-up. It happens when the player wins the card game by assembling all three cards. This is the first view of the dinosaur prize - the cards come to life - so this theme is richer and more triumphant than the others. Typically there is 3-4 seconds of pure music, then 4-6 seconds of fun-fact voice-over.

Restless

This is a tiny action that the player sees when he does nothing for too long. If he ignores the cards, his dino impatiently urges him to get playing again.

Blocked

This theme occurs when the player has the wrong dinosaur, one that cannot cross the current barrier. It is the sound of a frustrated dino, but not a sound that scolds the player.

Walk

This simplified version of the dino’s theme is heard with every step he takes. (When he walks, nothing else is happening) This is a tiny loop- less than 2 seconds. The game software repeats this loop 3 to 8 times depending on how long the dinosaur walks  The sound designer supplies 5 variations:

Generic Step

This is repeated most often..

First Step

This variation is heard as the initial cycle each time the Dino walks.

Last Step

And this is the ending cycle.

Pass

In this step, the Dino overtakes his opponent. A little triumph a little sneer.

Special Move

These (typically) two cycles occur when the Dino uses his special move that allows him to go where no other dino can go!!

 

ANKYLOSAURUS crusty, heavily armored, pugnacious, fearless
(James Cagney in a suit of armor)

Beauty Shot

8

struts with tail-club held high

Restless

1

thumps earth with club

Blocked

2

switches tail back & forth

Walk

3

lumbering tank-like walk

Pass

1

smacks opponent with club

Special Move

*2

walks fearlessly through dangerous raptors

 

LAMBEOSAURUS hefty, maternal, thickfooted, homely, not-too-bright

Beauty Shot

8

plods peacefully through mud in rainstorm

Restless

1

rises up and stares at player, honks her horn

Blocked

2

shifts weight back and forth with sloshy sound

Walk

5

four-legged crawl

Pass

1

honks horn smugly

Special Move

2

climbs through disgusting mud

 

TROODON light, swift, smart and vicious

Beauty Shot

8

races after prey (like this a  little bit)

Restless

1

rubs heel-claws together, with knifelike sound

Blocked

2

near-panic of trapped animal

Walk

4

two-legged run

Pass

1

slash at opponent with heel-claw

Special Move

2

scampers over fallen (hollow) log bridges

 

TRICERATOPS like a bull but bigger than a minivan.

Beauty Shot

8

Triceratops "cantor"

Restless

1

paws earth

Blocked

2

paces nervously

Walk

4

four-legged trot

Pass

1

grunty bellow

Special Move

2

uses horns to move log obstacles

 

PTEROSAUR grand, efficient, leathery soaring reptile. Glider, not wingflapper

Beauty Shot

8

racing his shadow along a cliff

Restless

1

spreads wings and flaps

Blocked

2

Halfhearted hopeless wing-flap. Can only fly from cliff.

Walk

n/a

Pass

 

n/a

Special Move

 7

Leaps from cliff - soars - spirals upward - lands on another cliff

 

PLESIOSAUR long-necked sensual swimmer

Beauty Shot

8

underwater dive

Restless

1

exhales huge lungful of wet air - with a bit of exasperation

Blocked

2

flops about pathetically - fish out of water.

Walk

n/a

Pass

 

n/a

Special Move

 7

dives into surf- swims - returns to another shoreline

 

 

SUE (T. REX)

 

Powerful, proud & loud - dangerous and friendly (Jackie Gleason)

Beauty Shot

3x12

This is a very special theme for several reasons:
It is seen when you win the whole level, not one hand of cards
It takes 40 minutes to win, not 90 seconds
It is the only time you see Sue, the title character of the game.
Hey! Remember the name of the game is I SEE SUE!

Therefor this music is grander nad more triumphant than any other. About 5-7 seconds of pure music, a 10 second speech over potted-down music, and 3-5 seconds of musical wrapup.

The five second intro builds to an explosive climax, with three versions (same music, different SFX):
- explosion is enormous foot stomp!
- explosion is enormous-toothed chomp!
- explosion is head-thrown-back roar!

Restless

 

n/a

Blocked

 

n/a

Walk

 

n/a

Pass

 

n/a

Special Move

 

n/a

 

 

 

 

 

 

 

Voice Over

NOT part of the Audio RFP

The game includes a voice - a voice with a personality. Not an authority figure - or any grown up. More like a slightly older cousin- someone who already knows the game - but is not unbeatable.

Let’s call this cousin "Viva". Let’s make sure she is smart and funny and tough enough to play against the boys.

Mentor

Viva encourages the young player to play the game successfully and enjoyably. This means learning the rules, but it does not mean she hammers them in. As much as possible, Viva guides the kid to discover the rules himself.

Worthy Opponent

Viva’s (artificial) intelligence is adjustable. While she will never actually throw a game, she will dummy down a bit for a young newbie, and like a sweet babysitter, put more attention into making the game fun than into beating a little kid!

Fun Fact

Viva knows quite a few fun facts about the seven reptiles in the game. When you win a dinosaur and are about to play him (during the "Beauty Shot" animation), sh will casually mention one of these interesting factoids.