REQUEST FOR PROPOSAL
I SEE
SUE
Music and Sound Effects
Bids
We invite Sound Artists to consider the music, ambience and sound effects for our new project.
We are open to bids on this project, and will choose the best on these criteria
* Creativity
* Competence
* Cost
The entire project is described in this document, and we hope to get a single bid on all the work.
But we will accept Music-Only or Effects-Only proposals.Sample
If you are interested in this project, please try your hand at our Sample Problem!
It is very very short - one cycle of the Lambeosaurus Walk.
Please read the spec carefully and download the Sample in either
Flash 4.0 format (much preferred) or
Quicktime format
All proposals must include your finished sample, saved as sndtst_yourname.fla (or .mov)
If you feel the urge, you may also include a rough treatment of one of these optional samples
the Swamp Theme
the I See Sue Theme
Please do not work too hard-- rough concepts are perfectly adequate
And remember- we will probably make the decision based on the Lambo Walk cycle anyway!Submission
We will be delighted to receive your bid by email.
Please include:
Resume (optional)
Links to "portfolio" (optional)
Price (optional, if you are uncomfortable)
Sample (required)Deadline
Your sample must arrive by 24:00 GMT 00.01.20 -Thursday, (7:00 pm in New York)
Thanks for your interest.
Dov Jacobson,
Project Director
Preferred Method of working
Big Fun supplies interactive animation files in FLASH 4.0 format. Sound Artist adds MP3 encoded music and effects directly into Flash soundtracks and returns files. This will be an internet-based process moderated by version-control software (check out / check in). The sound designer will also deliver uncompressed (and track-separated when meaningful) versions of sound for project archives.
Game Details
Audience | Ages 4-7, boys and girls |
Platform | Win/Mac CDROM |
Genre | hybrid Card Game / Board Game, animated |
Theme | Cretaceous Life - Museum Quality |
Feel | Mainstream classy fun. |
Schedule
00.01.20 | Creative Sample | Lambo Walk (generic) Maybe Swamp idea |
00.01.23 | Sample Expansion | Lambo, all variants Swamp Theme |
00.02.21 | All Sounds | everything in this spec |
00.03.21 | Cleanups, Pickups | some re-dos, new bits |
I SEE SUE
AUDIO STRUCTURE
Intro |
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Game |
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End |
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Publisher’s Logo
Supplied by publisher.
We need a corporate logo theme that reflects Big Fun (not I See Sue). This chord or fragment of melody (about 3 seconds) should reflect a company that creates imaginative high-tech products: cartoony games, delightful consumer interfaces and rich media experiences. (like (respectively) "Pie Jackers" pizza-delivery race game, ATT’s "OneRing" message system, and "Reign of Ronin", an internet wargame set in ancient Japan.) High tech, high spirit.
The packaging of this product might emphasize the museum connection and the educational values - for the sake of (credit) card-carrying adults. But the opening music has to assure the kid that this is going to be fun. As catchy as a camp sing-along and as polished as a TV theme.
Hey! Do I hear a cha-cha??!
You be yellow I be blue Now we play I SEE SUE Deal the cards, then swap, swap, swap till YOU SEE SUE Make yourself dinosaur I SEE SUE!! |
The Theme Song is the only portion of this project involving language. Music and voice must be delivered on separate recording tracks to facilitate later localization.
Sound qualities:
The cards are crisp and new.
The deck is small - only a dozen cards or so
The table is hard and wooden.
The room is intimate.
Sounds: (see the example_in_progress)
Shuffle | one quick riffle through small deck |
Deal | card is grabbed and slid off top of deck |
Whoosh | card cuts through the air |
Slap | card comes down on table |
Flip | card flips over on table |
Knock | card slides and hits another edgewise, shoving it |
Wedge | card slides between two cards knocking both |
and
There are four scenes. Each has its own sound texture which sets the mood and serves as background music for the card game. There are three types of sounds in each scene.
Theme
This is an ambient loop, composed of music (derived from the I See Sue theme) and sound effects. It is long enough to establish the theme and to avoid annoyingly obvious repetition
Random Sounds
There are some animation/sound effects that display irregularly (like a lightning strike, or a swamp gurgle) to add life to the scene.
Some effects respond to the presence of the dino characters: (snapping crocodile, disturbed hornet’s nest, etc)
Theme elements |
Random FX |
Triggered FX |
||
comfortable |
close, soft, "indoor" feel |
insect chip |
swamp gas bubble |
crocodile snap |
bright |
brighter, but still enclosed |
streams babble |
distant birds |
dragonflies flutter |
spooky |
hollow, resonant, creepy |
volcano rumble thunder |
volcano erupt lightning strike |
snarl in darkness |
adventurous |
vast and echoey |
surf |
marine "bird" call; |
rock falls into ocean |
These themes combine musical and sound effect components.
Each dino has a characteristic set of themes which are identifiable. They are similar to each other and distinct from the other dinos in melody and instrumentation. There are six themes for each of seven dinosaurs, but not each dino uses all the themes. 32 in all.
Beauty Shot |
This is heard with a specially rendered animation showing the dinosaur in close-up. It happens when the player wins the card game by assembling all three cards. This is the first view of the dinosaur prize - the cards come to life - so this theme is richer and more triumphant than the others. Typically there is 3-4 seconds of pure music, then 4-6 seconds of fun-fact voice-over. |
This is a tiny action that the player sees when he does nothing for too long. If he ignores the cards, his dino impatiently urges him to get playing again. |
|
Blocked |
This theme occurs when the player has the wrong dinosaur, one that cannot cross the current barrier. It is the sound of a frustrated dino, but not a sound that scolds the player. |
Walk |
This simplified version of the dino’s theme is heard with every step he takes. (When he walks, nothing else is happening) This is a tiny loop- less than 2 seconds. The game software repeats this loop 3 to 8 times depending on how long the dinosaur walks The sound designer supplies 5 variations: |
Generic Step |
This is repeated most often.. |
First Step |
This variation is heard as the initial cycle each time the Dino walks. |
Last Step |
And this is the ending cycle. |
Pass |
In this step, the Dino overtakes his opponent. A little triumph a little sneer. |
Special Move |
These (typically) two cycles occur when the Dino uses his special move that allows him to go where no other dino can go!! |
ANKYLOSAURUS | crusty, heavily armored,
pugnacious, fearless (James Cagney in a suit of armor) |
|
8 |
struts with tail-club held high |
|
Restless |
1 |
thumps earth with club |
Blocked |
2 |
switches tail back & forth |
Walk |
3 |
lumbering tank-like walk |
Pass |
1 |
smacks opponent with club |
Special Move |
*2 |
walks fearlessly through dangerous raptors |
LAMBEOSAURUS | hefty, maternal, thickfooted, homely, not-too-bright | |
8 |
plods peacefully through mud in rainstorm |
|
Restless |
1 |
rises up and stares at player, honks her horn |
Blocked |
2 |
shifts weight back and forth with sloshy sound |
Walk |
5 |
four-legged crawl |
Pass |
1 |
honks horn smugly |
Special Move |
2 |
climbs through disgusting mud |
TROODON | light, swift, smart and vicious | |
Beauty Shot |
8 |
races after prey (like this a little bit) |
Restless |
1 |
rubs heel-claws together, with knifelike sound |
Blocked |
2 |
near-panic of trapped animal |
Walk |
4 |
two-legged run |
Pass |
1 |
slash at opponent with heel-claw |
Special Move |
2 |
scampers over fallen (hollow) log bridges |
TRICERATOPS | like a bull but bigger than a minivan. | |
8 |
Triceratops "cantor" |
|
Restless |
1 |
paws earth |
Blocked |
2 |
paces nervously |
Walk |
4 |
four-legged trot |
Pass |
1 |
grunty bellow |
Special Move |
2 |
uses horns to move log obstacles |
PTEROSAUR | grand, efficient, leathery soaring reptile. Glider, not wingflapper | |
Beauty Shot |
8 |
racing his shadow along a cliff |
Restless |
1 |
spreads wings and flaps |
Blocked |
2 |
Halfhearted hopeless wing-flap. Can only fly from cliff. |
Walk |
n/a |
|
Pass |
n/a |
|
Special Move |
7 |
Leaps from cliff - soars - spirals upward - lands on another cliff |
PLESIOSAUR | long-necked sensual swimmer | |
8 |
underwater dive |
|
Restless |
1 |
exhales huge lungful of wet air - with a bit of exasperation |
Blocked |
2 |
flops about pathetically - fish out of water. |
Walk |
n/a |
|
Pass |
n/a |
|
Special Move |
7 |
dives into surf- swims - returns to another shoreline |
SUE (T. REX) |
Powerful, proud & loud - dangerous and friendly (Jackie Gleason) |
|
Beauty Shot |
3x12 |
This is a very special theme for several reasons: Therefor this music is grander nad more triumphant than any other. About 5-7 seconds of pure music, a 10 second speech over potted-down music, and 3-5 seconds of musical wrapup. The five second intro builds to an explosive climax, with three
versions (same music, different SFX): |
Restless |
n/a |
|
Blocked |
n/a |
|
Walk |
n/a |
|
Pass |
n/a |
|
Special Move |
n/a |
NOT part of the Audio RFP
The game includes a voice - a voice with a personality. Not an authority figure - or any grown up. More like a slightly older cousin- someone who already knows the game - but is not unbeatable.
Let’s call this cousin "Viva". Let’s make sure she is smart and funny and tough enough to play against the boys.
Mentor
Viva encourages the young player to play the game successfully and enjoyably.
This means learning the rules, but it does not mean she hammers them in. As much
as possible, Viva guides the kid to discover the rules himself.
Worthy Opponent
Viva’s (artificial) intelligence is adjustable. While she will never actually throw a game, she will dummy down a bit for a young newbie, and like a sweet babysitter, put more attention into making the game fun than into beating a little kid!
Fun Fact
Viva knows quite a few fun facts about the seven reptiles in the game. When you win a dinosaur and are about to play him (during the "Beauty Shot" animation), sh will casually mention one of these interesting factoids.