REQUEST FOR PROPOSAL
Music and Sound effects for "I See Sue"
Bids
The Sound Artist will provide all audio elements described below EXCEPT voiceover.
Looking for a single bid for the whole project, and prefer a flat fee for the project as described. It can be a step deal: one fee for design, and upon approval, another for execution.
Preferred Method of working
Big Fun supplies interactive animation files in FLASH4.0 format. Sound Artist adds MP3 encoded music and effects directly into Flash soundtracks and returns files. This will be an internet-based process moderated by version-control software (check out / check in). Uncompressed versions of sound will also be delivered for project archives.
Schedule
Creative Agreement 00- 01-17
I See Sue Theme idea
Lambo Theme
Swamp Theme (idea)First Dino Theme 00-01-21
Lambosaurus, all themes
Swamp Theme (finished)
All sounds deliveredAll Fixes & Pickups 03-15-00
Audience Ages 4-7, boys and girls
Platform Win/Mac CDROM
Genre Hybrid Card/Board Game, animated
Theme Cretaceous Life - Museum Quality
I SEE SUE AUDIO STRUCTURE
Scene ThemeIntro
Publisher’s Logo
Big Fun Logo
I See Sue Theme Song
Game
Cards
Card Win
Dino Theme ("Beauty Shot")
Voiceover (funfact)
Path
Dino Themes
Scene Sounds (triggered)
Voice Over
Path
Win
Dino Theme (Sue:"Beauty Shot")
Credits, Setup, etc
I See Sue Theme Song
Publisher’s Logo
Supplied by publisher.
Big Fun Logo
We need a corporate logo theme that reflects Big Fun (not I See Sue). This chord or fragment of melody (about 4 seconds) should reflect a company that creates imaginative high-tech products: cartoony games, delightful consumer interfaces and rich media experiences. (like (respectively) "Pie Jackers" pizza-delivery race game, ATT’s "OneRing" message system, and "Reign of Ronin", an internet wargame set in ancient Japan. High tech, high spirit.
I See Sue Theme Song
The packaging of this product might emphasize the museum connection and the educational values - for the sake of (credit) card-carrying adults. But the opening music has to assure the kid that this is going to be fun. As catchy as a camp sing-along and as polished as a TV theme.
I hear a cha-cha!!
You be red
I be blue
Now we play
I SEE SUEDeal the cards, then swap, swap, swap
Build a dino from tip to topMatch three cards
It's fun to do
Then hop, hop, hop
till YOU SEE SUEMake yourself dinosaur
You'll hop and hop and hop some moreWin the game
If it's you
Who's the first to say
I SEE SUE!!
The Theme Song is the only portion of this project involving language. Music and voice must be delivered on separate recording tracks to facilitate later localization.
Card Sounds
Sound qualities:
The cards are crisp and new.
The deck is tiny - only a dozen cards or so
The table is hard and wooden.
The room is intimate.
Sounds:
Shuffle - one quick riffle through small deck
Deal - card is grabbed and slid off top of deck
Whoosh - card cuts through the air
Slap - card comes down on table
Flip - card flips over on table
Knock - card slides and hits another edgewise, shoving it
Wedge- card slides between two cards knocking both
Scene Themes
and Scene SoundsThere are four scenes. Each has its own sound texture which sets the mood and serves as background music for the card game. There are three types of sounds in each scene.
Theme
This is an ambient loop, composed of music (derived from the I See Sue theme) and sound effects. It is long enough to establish the theme and to avoid annoyingly obvious repetition
Random Sounds
There are some animation/sound effects that display irregulary (like a lightning strike, or a swamp gurgle) to add life to the scene.
Triggered Sounds
Some effects respond to the presence of the dino characters: (snapping crocodile, disturbed hornet’s nest, etc)
Theme elements |
Random FX |
Triggered FX |
||
Swamp comfortable |
close, soft, "indoor" feel |
insect chip frog song |
swamp gas bubble |
crocodile snap quicksand slosh |
Woods bright |
brighter, but still enclosed |
streams babble |
distant birds |
dragonflies flutter beehive |
Night spooky |
hollow, resonant, creepy |
volcano rumble thunder |
volcano erupt lightning strike |
snarl in darkness |
Shore adventurous |
vast and echoey |
surf |
marine "bird" call; waves crash |
rock falls into ocean |
Dino Themes |
These themes combine musical and sound effect components. Each dino has a characteristic set of themes which are identifiable. They are similar to each other and distinct from the other dinos in melody and instrumentation. There are six themes for each of seven dinosaurs, but not each dino uses all the themes. 32 in all. |
|
Beauty Shot |
This is heard with a specially rendered animation showing the dinosaur in close-up. It happens when the player wins the card game by assembling all three cards. This is the first view of the dinosaur prize - the cards come to life - so this theme is richer and more triumphant than the others. Typically there is 3-4 seconds of pure music, then 4-6 seconds of fun-fact voice-over. |
|
Restless |
This is a tiny action that the player sees when he does nothing for too long. If he ignores the cards, his dino impatiently urges him to get playing again. |
|
Blocked |
This theme occurs when the player has the wrong dinosaur, one that cannot cross the current barrier. It is the sound of a frustrated dino, but not a sound that scolds the player. |
|
Walk |
This is the dino’s main theme, which is heard as he walks down the path. |
|
Pass |
Dino overtakes his opponent, and now is in the lead. This subtheme replaces one measure in the Walk theme. It can be any measure. |
|
Special Move |
Each Dino has a special move that allows him to go where no other dino can go. This theme is special: it is heard rarely, but at a great time. It is inserted between any measures of the Walk theme. |
ANKYLOSAURUS |
crusty, heavily armored, pugnacious, fearless (James Cagney in a suit of armor) |
|
Beauty Shot |
8 |
struts with tail-club held high |
Restless |
1 |
thumps earth with club |
Blocked |
2 |
switches tail back & forth |
Walk |
3 |
lumbering tank-like walk |
Pass |
*1 |
smacks opponent with club |
Special Move |
**2 |
walks fearlessly through dangerous raptors |
* replaces part of Walk theme **inserted into Walk theme |
LAMBEOSAURUS |
hefty, maternal, thickfooted, homely, not-too-bright |
|
Beauty Shot |
8 |
plods peacefully through mud in rainstorm |
Restless |
1 |
rises up and stares at player, honks her horn |
Blocked |
2 |
shifts weight back and forth with sloshy sound |
Walk |
5 |
four-legged crawl |
Pass |
*1 |
honks horn smugly |
Special Move |
**2 |
climbs through disgusting mud |
* replaces part of Walk theme **inserted into Walk theme |
TROODON |
light, swift, smart and vicious |
|
Beauty Shot |
8 |
races after prey |
Restless |
1 |
rubs heel-claws together, with knifelike sound |
Blocked |
2 |
near-panic of trapped animal |
Walk |
4 |
two-legged run |
Pass |
*1 |
slash at opponent with heel-claw |
Special Move |
**2 |
scampers over fallen (hollow) log bridges |
* replaces part of Walk theme **inserted into Walk theme |
TRICERATOPS |
like a bull but bigger than a minivan. |
|
Beauty Shot |
8 |
Triceratops stampede |
Restless |
1 |
paws earth |
Blocked |
2 |
paces nervously |
Walk |
4 |
four-legged trot |
Pass |
*1 |
grunty bellow |
Special Move |
**2 |
uses horns to move log obstacles |
* replaces part of Walk theme **inserted into Walk theme |
PTEROSAUR |
grand, efficient, leathery soaring reptile. Glider, not wingflapper |
|
Beauty Shot |
8 |
racing his shadow along a cliff |
Restless |
1 |
spreads wings and flaps |
Blocked |
2 |
Halfhearted hopeless wing-flap. Can only fly from cliff. |
Walk |
7 |
Leaps from cliff - soars - spirals upward - lands on another cliff |
Pass |
n/a |
|
Special Move |
n/a (see Walk theme) |
PLESIOSAUR |
long-necked sensual swimmer |
|
Beauty Shot |
8 |
underwater dive |
Restless |
1 |
exhales huge lungful of wet air - with a bit of exasperation |
Blocked |
2 |
flops about pathetically - fish out of water. |
Walk |
7 |
dives into surf- swims - returns to another shoreline |
Pass |
n/a |
|
Special Move |
n/a (see Walk theme) |
SUE (T. REX) |
Powerful, proud & loud - dangerous and friendly (Jackie Gleason) |
|
Beauty Shot |
3x12 |
This is a very special theme for several reasons: It is seen when you win the whole level, not one hand of cards Therefore this music is grander and more triumphant than any other. About 5-7 seconds of pure music, a 10 second speech over potted-down music, and 3-5 seconds of musical wrapup. The five second intro builds to an explosive climax, with three versions (same music, different SFX): - explosion is enormous foot stomp! - explosion is enormous-toothed chomp! - explosion is head-thrown-back roar! |
Restless |
n/a |
|
Blocked |
n/a |
|
Walk |
n/a |
|
Pass |
n/a |
|
Special Move |
n/a |
Voice Over
The game includes a voice - a voice with a personality. Not an authority figure - or any grown up. More like a slightly older cousin- someone who already knows the game - but is not unbeatable.
Let’s call this cousin "Viva". Let’s make sure she is smart and funny and tough enough to play against the boys.
Mentor
Viva encourages the young player to play the game successfully and
enjoyably. This means learning the rules, but it does not mean she hammers them
in. As much as possible, Viva guides the kid to discover the rules himself.
Worthy Opponent
Viva’s (artificial) intelligence is adjustable. While she will never
actually throw a game, she will dummy down a bit for a young newbie, and like a
sweet babysitter, put more attention into making the game fun than into beating
a little kid!
Fun Fact
Viva knows quite a few fun facts about the seven reptiles in the game. When
you win a dinosaur and are about to play him (during the "Beauty Shot"
animation), sh will casually mention one of these interesting factoids.